Connor Swan

Animation & Visual Effects / BFA

Connor was initially drawn to animation in high school, back when he was still on the engineering track; it was the right balance of artistic and technical to fit, and it was something he genuinely enjoyed. He would be happy to work in film or game development. Connor's primary skillsets are creating character and asset rigs, animating in 3D, creating 3D models, editing video, creating a pitch bible and other preproduction processes, creating dynamic simulations, and coding/scripting. He has experience in Maya, Zbrush, and Blender, as well as Adobe Premiere and five summer internships working in IT.

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